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Old Feb 03, 2006, 02:52 PM // 14:52   #1
Pre-Searing Cadet
 
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Default Suggestions for this bonding build

It seems to work pretty well for me in CA and TA, I just wanted to put it up there for suggestions

Life Bond
Divine Boon
Balthazar's Spirit
Healing Breeze (+9 regen)
Healing Touch
Distortion
Blessed Sig
Peace and Harmond {e}


How I use it:
Life Bond on everyone then Divine Boon and Balthazar's Spirit on myself.

I pretty much kite the whole match and use Healing breeze to heal my party and touch if they get critical. If I ever need to stop for self heals i use this spell casting order:
Distortion: fends off warriors
Healing Breeze: heals
Blessed Sig: energy

I never have a problem with energy management because it of whenever anyone in my party is hit balthazars spirit gives me energy and because of peace and harmony i have no energy degeneration (but no regen either)
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Old Feb 03, 2006, 02:58 PM // 14:58   #2
JR
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Peace and Harmony is fairly horrible for energy management. It will probably just be removed from you by any competant team, and it has a 45 second recharge which leaves you hanging for a long time.

Distortion is very nice on a monk. I would strongly suggest that if you go mesmer secondary, you take Mantra of Inscriptions to help fuel your Blessed Sig amd give you a bit more energy. With this, you shouldn't need Peace and Harmony, which I would drop for Word of Healing. Word gives you cheap spammable large heals, which might work better.

Not entirely sure how the attributes will work out, but it might be worth a try.
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Old Feb 03, 2006, 03:14 PM // 15:14   #3
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Ok so how about dropping P&H for one of these:
Life Barrier {e}
Mending (+4)
Inspire Hex
Vital Blessing
Live Vicariously

Im not sure about Mantra of Inscriptions because energy is never a problem and Distortion and Mantra of Inscriptions will cancel eachother both of them are Stances

or do you think WoH will be best?
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Old Feb 04, 2006, 05:26 AM // 05:26   #4
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Since you don't have a problem with energy management, I would recommend replacing Peace and Harmony with an elite that would be of more use.

I myself prefer Shield of Regeneration with my Life Bond monk, simply because I can slap that on and pretty much forget about healing on that target for the spell's length. Shield of Deflection may also be a good choice. But hey, it's up to you.
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Old Feb 06, 2006, 03:28 AM // 03:28   #5
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with SO many warriors in random arenas it is foolish to not take something to counteract them. Here's what I normally run in random and it consistently gets me 10+ win streaks.

16 prot 13 divine (lowering prot doesnt have much impact, so you may be able to get away with 16 divine, 13 prot, but ive never tried it)

20/20 Insightful Staff of Enchanting (or defense)

1. Life Bond
2. Blessed Signet
3. Balthazar's Spirit
4. Shield of Deflection
5. Reversal of Fortune
6. Mend Ailment
7. Holy Veil
8. Rez sig

(sorry for re-post - I have posted this build on this site before)

The only time this build is not very effective is versus teams that have mass hexes and mass degen, but if your team is even mildly effective the hexers will be down fast and you can spam reversal and mend for heals (thanks divine favor) while waiting for veil to recharge so you can remove more hexes. Enjoy
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Old Feb 06, 2006, 04:44 AM // 04:44   #6
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Quote:
Originally Posted by Lorien of Mandos
with SO many warriors in random arenas it is foolish to not take something to counteract them. Here's what I normally run in random and it consistently gets me 10+ win streaks.

16 prot 13 divine (lowering prot doesnt have much impact, so you may be able to get away with 16 divine, 13 prot, but ive never tried it)

20/20 Insightful Staff of Enchanting (or defense)

1. Life Bond
2. Blessed Signet
3. Balthazar's Spirit
4. Shield of Deflection
5. Reversal of Fortune
6. Mend Ailment
7. Holy Veil
8. Rez sig

(sorry for re-post - I have posted this build on this site before)

The only time this build is not very effective is versus teams that have mass hexes and mass degen, but if your team is even mildly effective the hexers will be down fast and you can spam reversal and mend for heals (thanks divine favor) while waiting for veil to recharge so you can remove more hexes. Enjoy
Just seems like a slightly less flexible boon prot to me, with not nearly as powerfull energy management. Try this build out in arena sometime, you might find you like it:

Boon Prot


Monk/Necromancer
Level: 20

Divine Favor: 16 (12+4)
Protection Prayers: 9 (8+1)
Blood Magic: 10

- Reversal of Fortune (Protection Prayers)
- Shielding Hands (Protection Prayers)
- Guardian (Protection Prayers)
- Mend Ailment (Protection Prayers)
- Holy Veil (Monk other)
- Contemplation of Purity (Divine Favor)
- Divine Boon (Divine Favor)
- Offering of Blood [Elite] (Blood Magic)

Which is also very simmilar to the [wuv] boon prot premade submission, which you can find details and a tutorial video of here:
http://www.guildwarsguru.com/forum/s...d.php?t=114159
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Old Feb 06, 2006, 07:07 AM // 07:07   #7
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I have to agree with JR, to a degree, on this. I agree that a boon protter would be more effective than a bonder in most circumstances. Not a huge fan of Guardian, however, and I'd put Prot Spirit in place of it on that build.
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Old Feb 06, 2006, 04:56 PM // 16:56   #8
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Quote:
Originally Posted by NightOwl
I have to agree with JR, to a degree, on this. I agree that a boon protter would be more effective than a bonder in most circumstances. Not a huge fan of Guardian, however, and I'd put Prot Spirit in place of it on that build.
you have to have guardian to spam with RoF. but i would take out shielding hands for protective spirit. the recharge on shield hands is brutal.

do you keep holy veil on yourself the whole time JR? I usually don't but i'd like to use CoP more often and i wonder how your energy does with veil up the whole fight.
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Old Feb 06, 2006, 09:34 PM // 21:34   #9
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Quote:
Originally Posted by holden
you have to have guardian to spam with RoF. but i would take out shielding hands for protective spirit. the recharge on shield hands is brutal.

do you keep holy veil on yourself the whole time JR? I usually don't but i'd like to use CoP more often and i wonder how your energy does with veil up the whole fight.
In 8 vs 8 I take prot spirit over Shielding Hands, I find it's fairly useless in arena though, wheras Shielding Hands works nicely.

As for veil, if I am continually being the target of hexes, I will keep it precast on myself. If not, I won't bother. I can always just cop my boon off to remove a key hex quickly.
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Old Feb 07, 2006, 01:53 PM // 13:53   #10
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Quote:
Originally Posted by JR-
Just seems like a slightly less flexible boon prot to me, with not nearly as powerfull energy management. Try this build out in arena sometime, you might find you like it:

Boon Prot


Monk/Necromancer
Level: 20

Divine Favor: 16 (12+4)
Protection Prayers: 9 (8+1)
Blood Magic: 10

- Reversal of Fortune (Protection Prayers)
- Shielding Hands (Protection Prayers)
- Guardian (Protection Prayers)
- Mend Ailment (Protection Prayers)
- Holy Veil (Monk other)
- Contemplation of Purity (Divine Favor)
- Divine Boon (Divine Favor)
- Offering of Blood [Elite] (Blood Magic)

Which is also very simmilar to the [wuv] boon prot premade submission, which you can find details and a tutorial video of here:
http://www.guildwarsguru.com/forum/s...d.php?t=114159
Not to discount your build, but I've never run into energy problems with build I posted - balthazar's spirit gives energy every time i take damage or damage is redirected to me from life bond (even 0 dmg gives energy). I have played around a little with boon prot and had tons of energy issues, even with management skills such as channeling - though ive never done the OoB monk before so I may have to test that out. Anyway - guess it all comes down to personal preference
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Old Feb 07, 2006, 03:27 PM // 15:27   #11
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channeling is pretty much worthless in arena, just not enough people.

and yes you would have energy management problems thats why boon prot build uses the elite to manage energy.... If energy management wasn't that difficult for a boon prot they would defniatly use that elite on something else like Shield of deflection
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Old Feb 07, 2006, 11:40 PM // 23:40   #12
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OK, my bond monk for 4 vs 4 is this:

- Healing Hands (e)
- Orison of Healing
- Healing Breeze
- Signet of Devotion/Blessed Signet (Whichever one gives you energy for enchantments, cannot remember which at the moment.)
- Divine Boon
- Life Bond
- Balthazars Spirit
- Restore Life

I find this build is pretty easy to run. Bond 2 high priority targets balthz spirit yourself, then boon yourself. Hands for tanking wars and breeze is your primary heal, only use orison if they are below 50% health.
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Old Feb 08, 2006, 04:20 PM // 16:20   #13
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wow that seems wildly backwards...

I would use orison (7 energy with boon) more often than breeze (12 energy with boon)

and drop the hard res for a sigent in the arenas
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